SDL_SetWindowIcon producing messed up icon

"dandago" <[email protected]> Mon, 09 Jan 2017 22:56:38 +0000
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Hi,

I've come across a weird issue with SDL_SetWindowIcon(). I am creating a surface from pixel data that I already have available, using SDL_CreateRGBSurfaceWithFormatFrom(). I know that the pixel data is correct because I'm rendering it in my game, and I know the surface I'm creating from it for the icon is valid because I tried saving it to a BMP and the image was created perfectly.

But when I pass the same surface to SDL_SetWindowIcon(), I get a garbled mess.

I can upload some images showing what it looks like if there's some way to do that in this forum.

Has anyone had a similar issue before?

------------------------
Daniel D'Agostino
http://gigi.nullneuron.net/gigilabs/

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