Re: SDL2 + X11 + OS X - is it broken?

"Dominus" <[email protected]> Mon, 09 Jan 2017 23:20:32 +0000
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
This seems to have fixed my problem with X11.

Tested with building against macports x11 stuff.

Build SDL2 with those commands

Code:
SDK=' -I/usr/X11R6/include/'
export MACOSX_DEPLOYMENT_TARGET=10.12
export PATH=/opt/local/bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11R6/bin
export CC="/usr/bin/clang"
export CXX="/usr/bin/clang++"
export CPPFLAGS='-I/opt/local/include '$SDK
export CFLAGS='-I/opt/local/include '$SDK
export CXXFLAGS='-I/opt/local/include '$SDK
export LDFLAGS='-L/opt/local/lib '$SDK
export PKG_CONFIG_PATH="/opt/local/lib/pkgconfig"
export PKG_CONFIG=/opt/local/bin/pkg-config
./autogen.sh
./configure --prefix=/users/testuser/code/test/sdl2
make clean
make install
cd test
/.autogen.sh
./configure --with-sdl-prefix=/users/testuser/code/test/sdl2
make clean
make testsprite
export SDL_VIDEODRIVER=x11
./testsprite


With rev 10780 "Couldn't create window: No OpenGL support in video driver"
With rev 10781 it succeeded and I got to see the dancing smilies!

So bug resolved! many thanks Ryan for yet another quick save! :)

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