Re: I need vertex buffers
"brianhj" <[email protected]> Thu, 26 Jan 2017 19:31:44 +0000
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Does this work with SDL2? Does it match the performance of OpenGL VBO? If so then yes this is exactly what i need Thanks!!! Jonny D wrote: > If you don't actually need VBO access, but just want the perf benefit, SDL_gpu can draw plenty of lines (because it does use VBOs to do batching). > > https://github.com/grimfang4/sdl-gpu (https://github.com/grimfang4/sdl-gpu) > > > > Jonny D > > > > > On Thu, Jan 26, 2017 at 2:22 PM, brianhj <[email protected] ([email protected])> wrote: > > > I need vertex buffer objects but I HATE opengl. Will SDL ever get this feature? Or is there some way to draw 15,000 lines per frame at 60fps with SDL? > > > > > > _______________________________________________ > > SDL mailing list > > [email protected] ([email protected]) > > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org (http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org) > > > > > _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org