Re: I need vertex buffers

"brianhj" <[email protected]> Thu, 26 Jan 2017 19:31:44 +0000
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Does this work with SDL2?  Does it match the performance of OpenGL VBO?  If so then yes this is exactly what i need

Thanks!!!



Jonny D wrote:
> If you don't actually need VBO access, but just want the perf benefit, SDL_gpu can draw plenty of lines (because it does use VBOs to do batching).
> 
> https://github.com/grimfang4/sdl-gpu (https://github.com/grimfang4/sdl-gpu)
> 
> 
> 
> Jonny D
> 
> 
> 
> 
> On Thu, Jan 26, 2017 at 2:22 PM, brianhj <[email protected] ([email protected])> wrote:
> 
> >  	 	I need vertex buffer objects but I HATE opengl. Will SDL ever get this feature? Or is there some way to draw 15,000 lines per frame at 60fps with SDL?
> > 	
> > 
> > _______________________________________________
> > SDL mailing list
> > [email protected] ([email protected])
> > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org (http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org)
> > 
> > 
>

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