Re: I need vertex buffers
Jonathan Dearborn <[email protected]> Thu, 26 Jan 2017 22:23:28 -0500
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CA+DSiHa1upqN2pTZ14xordiwN7hivE32JRBbwZtUCMSD0aTRNA@mail.gmail.com> |
What numbers are you getting? Jonny D On Thu, Jan 26, 2017 at 10:17 PM, brianhj <[email protected]> wrote: > If i could buy you a beer i would, i added 255 in there and it worked > fine. Thanks buddy [image: Very Happy] > > Unfortunately performance with line drawing isn't any better than play ol' > SDL [image: Sad] [image: Sad] [image: Sad] Very disappointed > > > > > Daniel Gibson wrote: > > Your color only has 3 components, the 4th (alpha) might be set to 0 > because of this, making the line totally translucent (invisible)? > try something like SDL_Color c = {123, 255, 255, 255}; and use that in > the GPU_Line() call. > > Cheers, > Daniel > > > > > Quote: > > > > Any ideas??? It's just a black screen. I used strange coords and colors > to make sure I was sane. > > > _______________________________________________ > SDL mailing list > > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > > > > > _______________________________________________ > SDL mailing list > > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > > > _______________________________________________ > SDL mailing list > [email protected] > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > > _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org