esc detector wont run -- 'out of scope'
"speartip" <[email protected]> Wed, 15 Mar 2017 21:32:47 +0000
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
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For what ever reason I get an out of scope error with the following key presser
Code:
while (gameRunning)
{
if (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
{
gameRunning = false;
}
if (event.type == SDL_KEYDOWN)
{
SDL_Key keyPressed = event.key.keysym.sym;
switch (keyPressed)
{
case SDLK_ESCAPE:
gameRunning = false;
break;
}
}
}
}
Code:
..\src\drawLine.cpp:39:13: error: 'SDLKey' was not declared in this scope
SDLKey keyPressed = event.key.keysym.sym;
^
..\src\drawLine.cpp:41:21: error: 'keyPressed' was not declared in this scope
switch (keyPressed)
Got to be something simple!
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<body>
<div class=3D"postbody">For what ever reason I get an out of scope error w=
ith the following key presser<br />
<div align=3D"center"><table width=3D"90%" align=3D"center" cellspacing=3D"=
1" cellpadding=3D"2" border=3D"0" class=3D"code"><br />=0D<tr> <br />=0D <t=
d class=3D"code_header" align=3D"left">Code:</td><br />=0D</tr><br />=0D<tr=
><br />=0D <td class=3D"code" align=3D"left"><br />
while (gameRunning)<br />
{<br />
if (SDL_PollEvent(&event))<br />
{<br />
if (event.type =3D=3D SDL_QUIT)<b=
r />
{<br />
gameRunning =3D false;<br />
}<br />
<br />
if (event.type =3D=3D SDL_KEYDOWN)=
;<br />
{<br />
SDL_Key keyPressed =3D event.key.=
keysym.sym;<br />
<br />
switch (keyPressed)<br />
{<br />
case SDLK_ESCAPE:=
;<br />
gameRunning =
=3D false;<br />
break;<br />
}<br />
}<br />
}<br />
}<br />
</td><br />=0D </tr><br />=0D</table></div><br />
<br />
<div align=3D"center"><table width=3D"90%" align=3D"center" cellspacing=3D"=
1" cellpadding=3D"2" border=3D"0" class=3D"code"><br />=0D<tr> <br />=0D <t=
d class=3D"code_header" align=3D"left">Code:</td><br />=0D</tr><br />=0D<tr=
><br />=0D <td class=3D"code" align=3D"left"><br />
..\src\drawLine.cpp:39:13: error: 'SDLKey' was not declared=
in this scope<br />
SDLKey keyPressed =3D event=
.key.keysym.sym;<br />
^<br />
..\src\drawLine.cpp:41:21: error: 'keyPressed' was not decl=
ared in this scope<br />
switch (keyPressed)=
<br />
</td><br />=0D </tr><br />=0D</table></div><br />
<br />
Got to be something simple!</div>
</body>
</html>
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