esc detector wont run -- 'out of scope'

"speartip" <[email protected]> Wed, 15 Mar 2017 21:32:47 +0000
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
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For what ever reason I get an out of scope error with the following key presser

Code:

 while (gameRunning)
   {
      if (SDL_PollEvent(&event))
      {
         if (event.type == SDL_QUIT)
         {
            gameRunning = false;
         }

         if (event.type == SDL_KEYDOWN)
         {
            SDL_Key keyPressed = event.key.keysym.sym;

            switch (keyPressed)
            {
               case SDLK_ESCAPE:
                  gameRunning = false;
                  break;
            }
         }
      }
   }





Code:

..\src\drawLine.cpp:39:13: error: 'SDLKey' was not declared in this scope
             SDLKey keyPressed = event.key.keysym.sym;
             ^
..\src\drawLine.cpp:41:21: error: 'keyPressed' was not declared in this scope
             switch (keyPressed)




Got to be something simple!





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	<div class=3D"postbody">For what ever reason I get an out of scope error w=
ith the following key presser<br />
<div align=3D"center"><table width=3D"90%" align=3D"center" cellspacing=3D"=
1" cellpadding=3D"2" border=3D"0" class=3D"code"><br />=0D<tr> <br />=0D	<t=
d class=3D"code_header" align=3D"left">Code:</td><br />=0D</tr><br />=0D<tr=
><br />=0D	<td class=3D"code" align=3D"left"><br />
&nbsp;while &#40;gameRunning&#41;<br />
&nbsp; &nbsp;&#123;<br />
&nbsp; &nbsp; &nbsp; if &#40;SDL_PollEvent&#40;&event&#41;&#41;<br />
&nbsp; &nbsp; &nbsp; &#123;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if &#40;event.type =3D=3D SDL_QUIT&#41;<b=
r />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&#123;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; gameRunning =3D false;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&#125;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if &#40;event.type =3D=3D SDL_KEYDOWN&#41=
;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&#123;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SDL_Key keyPressed =3D event.key.=
keysym.sym;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; switch &#40;keyPressed&#41;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case SDLK_ESCAPE&#58=
;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; gameRunning =
=3D false;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; break;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&#125;<br />
&nbsp; &nbsp; &nbsp; &#125;<br />
&nbsp; &nbsp;&#125;<br />
</td><br />=0D	</tr><br />=0D</table></div><br />
<br />
<div align=3D"center"><table width=3D"90%" align=3D"center" cellspacing=3D"=
1" cellpadding=3D"2" border=3D"0" class=3D"code"><br />=0D<tr> <br />=0D	<t=
d class=3D"code_header" align=3D"left">Code:</td><br />=0D</tr><br />=0D<tr=
><br />=0D	<td class=3D"code" align=3D"left"><br />
..\src\drawLine.cpp&#58;39&#58;13&#58; error&#58; 'SDLKey' was not declared=
 in this scope<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;SDLKey keyPressed =3D event=
.key.keysym.sym;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;^<br />
..\src\drawLine.cpp&#58;41&#58;21&#58; error&#58; 'keyPressed' was not decl=
ared in this scope<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;switch &#40;keyPressed&#41;=
<br />
</td><br />=0D	</tr><br />=0D</table></div><br />
<br />
Got to be something simple!</div>
	</body>
</html>

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