Re: esc detector wont run -- 'out of scope'

Evan Ramos <[email protected]> Wed, 15 Mar 2017 17:29:40 -0500
Newsgroups gmane.comp.lib.sdl
Message-ID <CAJFC=+h-bPqYfux=P78b-o6GsP4i213mETZxEv7tE6T1KBz7vw@mail.gmail.com>
Try "SDL_Keycode".

-H
-----
"After you finish the first 90% of a project, you have to finish the
other 90%." - Michael Abrash


On Wed, Mar 15, 2017 at 4:32 PM, speartip <[email protected]> wrote:
> For what ever reason I get an out of scope error with the following key
> presser
>
>
>
> Code:
>
>
>  while (gameRunning)
>    {
>       if (SDL_PollEvent(&event))
>       {
>          if (event.type == SDL_QUIT)
>          {
>             gameRunning = false;
>          }
>
>          if (event.type == SDL_KEYDOWN)
>          {
>             SDL_Key keyPressed = event.key.keysym.sym;
>
>             switch (keyPressed)
>             {
>                case SDLK_ESCAPE:
>                   gameRunning = false;
>                   break;
>             }
>          }
>       }
>    }
>
>
>
>
>
>
>
> Code:
>
>
> ..\src\drawLine.cpp:39:13: error: 'SDLKey' was not declared in this scope
>              SDLKey keyPressed = event.key.keysym.sym;
>              ^
> ..\src\drawLine.cpp:41:21: error: 'keyPressed' was not declared in this
> scope
>              switch (keyPressed)
>
>
>
>
> Got to be something simple!
>
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