Re: Building wxWidgets via Visual Studio sln files -> "custom" suffix?
Carsten Arnholm <[email protected]>
| Newsgroups | gmane.comp.lib.wxwindows.general |
|---|---|
| Message-ID | <[email protected]> |
On 2023-04-01 11:24, Andrea Gavana wrote: > I am trying to build wxWidgets on Windows 10 64 bit using the provided > Visual Studio sln solutions. > > After the build is finished, I get DLLs with a "_custom" suffix. Is > there a way *not* to have that suffix using the sln files? Hi, I cannot answer the exact question, but I also use wxWidgets with the Visual Studio compiler under Windows 10 64 bit. I do not use the provided .sln solutions for building wxWidgets, instead I use the provided nmake file and find it much easier. Here is my script for doing that https://github.com/arnholm/cpde_3rdparty/blob/master/msvc/build_wx.cmd This builds static libraries, but you can build DLLs by setting SHARED=1. There are no "_custom" suffixes this way. Carsten Arnholm -- Please read https://www.wxwidgets.org/support/mlhowto.htm before posting. --- You received this message because you are subscribed to the Google Groups "wx-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/wx-users/89eb9fead895054f178875d58e62a659%40arnholm.org.