Re: naming conventions
"J. Perkins" <[email protected]>
| Newsgroups | gmane.comp.lib.wxwindows.wxnet |
|---|---|
| Message-ID | <[email protected]> |
Robert Roebling wrote:
> namespace wx
> {
> const int ALIGN_RIGHT = 0x0008;
> const int wxALIGN_RIGHT = ALIGN_RIGHT;
> }
I'm all for providing multiple names for things. I would even add
"AlignRight" to that list, just to be more C# friendly.
The problem is that these need to be defined within a class or enum, so
we need to have some leading name. 'wx' makes the most sense, but it's
also in the 'wx' namespace, so you end up with 'wx.wx.ALIGN_RIGHT'.
I don't know. There may not be an elegant solution that still maintains
the wxWin API "look-and-feel". The options appear to be:
#1: Put all constants in a big enum:
enum wx
{
SOME_WINDOW_STYLE,
SOME_DIALOG_STYLE,
...
};
Use as (wx.SOME_WINDOW_STYLE | wx.SOME_DIALOG_STYLE)
#2: Put constants in categories, enforced by a class name, but make make
them int constants so they can be easily combined (this is what I tried
with the WindowStyle, DialogStyle, etc. classes.
class WindowStyle
{
public const int SOME_WINDOW_STYLE;
...
}
class DialogStyle : WindowStyle
{
public const int SOME_DIALOG_STYLE;
...
}
Use as (DialogStyle.SOME_WINDOW_STYLE | DialogStyle.SOME_DIALOG_STYLE)
#3: Something else???
Jason
379
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