Re: Learning Curve; Software learning percentage.
"Stephen J. Turnbull" <[email protected]> Tue, 04 May 2004 15:55:01 +0900
| Newsgroups | gmane.comp.misc.free-software-business |
|---|---|
| Organization | The XEmacs Project |
| Message-ID | <[email protected]> |
>>>>> "Taran" == Taran Rampersad <[email protected]> writes: Taran> I'm hoping that someone can tell me what the statistical Taran> reference for Cost Estimation of *Software* is for Taran> calculation in a Learning Curve calculation. There's the 1985 book by Gotlieb, _The Economics of Computers: Costs, Benefits, Policies, and Strategies_. A citation search on that might turn up something useful. Fred Brooks _The Mythical Man-Month_, Yourdon's _Decline and Fall of the American Programmer_ series, and Watts Humphrey's software engineering books contain many references to the technical literature where various coefficients have been estimated. The problem is that most of the relevant studies were done within corporations on extremely proprietary data, and you probably will find that the data could be used to calculate the coefficient you want but it hasn't been done. Taran> The main problem with the Learning Curve calculation on Taran> software is 'Number of Units', which, with software, should Taran> be 1 given code reuse (Wright/Crawford). And that's the Taran> interesting part, given licensing. It's probably apparent Taran> where I'm going with this... No, not at all. The learning curve as defined by industrial economists is about the decrease in cost associated with mass production. That is, you would expect that the cost of blank CD-Rs would fall as they are produced in their billions, and this can be fit to production and price data (or unit, even marginal, cost data, if you can get it) to produce an exponent for the learning curve. The usual generator is learning-by- doing, of which the "muscle memory" associated with a martial art or playing a musical instrument is the prototypical example---ie, we're talking about _exact_ repetition. Software engineering doesn't work that way; rather, it's all about setting up the conditions under which something like learning-by-doing can take effect. But the learning curve as such has assumed that problem away; it assumes you know _how_ to mass produce whatever it is, and then allows you to estimate the long-term cost savings from implementing mass production. But we don't even know how to produce custom software efficiently yet.... :^) -- Institute of Policy and Planning Sciences http://turnbull.sk.tsukuba.ac.jp University of Tsukuba Tennodai 1-1-1 Tsukuba 305-8573 JAPAN Ask not how you can "do" free software business; ask what your business can "do for" free software.