Re: LG6190 (Telus Mobility)
"Roger Binns" <[email protected]>
| Newsgroups | gmane.comp.mobile.bitpim.devel |
|---|---|
| Message-ID | <007c01c5597a$8cdc57e0$3501a8c0@rogersqyvr14d3> |
> Ok well i've been messing around with BitPim with my phone, and I'm trying to > figure out what kinds of changes need to be done to an existing configuration in > order to add this phone into the toolset. The first thing you need to do is run from source. You will also need to be able to understand hex views and figure out where fields beging an end. Try getting the analyser working while accessing the filesystem. > 'download/dloadindex/mmsRingerIndex.map' > 10:25:14.325 LG-VX6100: Getting file contents 'mms/sound/Alarm.mid' > 10:25:14.357 LG-VX6100: It was in the index, but not on the filesystem > 10:25:14.371 LG-VX6100: Getting file contents 'mms/sound/EineKleine.mid' > 10:25:14.403 LG-VX6100: It was in the index, but not on the filesystem > 10:25:14.403 LG-VX6100: Getting file contents 'mms/sound/HappyBirthday.mid' > 10:25:14.434 LG-VX6100: It was in the index, but not on the filesystem Did you use BitPim to write to the phone at some point? The index file should not exist on your phone. If you lie to BitPim about the phone model, it will quite happily scribble all over your phone's filesystem. The phone won't care about those files. > pic00.jpg/ > .desc > body This is the layout used by LG J2ME phones and BitPim already has code to handle it. However you will need to work out the field sizes etc. > -=-=-=- > Games > -=-=-=- We don't deal with games in BitPim. Roger ------------------------------------------------------- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_id=7393&alloc_id=16281&op=click