Re: LG6190 (Telus Mobility) (Roger Binns)
Jeremy Walker <[email protected]>
| Newsgroups | gmane.comp.mobile.bitpim.devel |
|---|---|
| Message-ID | <[email protected]> |
Ok well i've been messing around with BitPim with my phone, and I'm trying to > figure out what kinds of changes need to be done to an existing configuration in > order to add this phone into the toolset. The first thing you need to do is run from source. You will also need to be able to understand hex views and figure out where fields beging an end. Try getting the analyser working while accessing the filesystem. Ok well i'll try to figure out how to run the source I guess. First thing I guess is to figure out how to use the cvs system... been so long... anyway... >> 'download/dloadindex/mmsRingerIndex.map' >> 10:25:14.325 LG-VX6100: Getting file contents 'mms/sound/Alarm.mid' >> 10:25:14.357 LG-VX6100: It was in the index, but not on the filesystem >> 10:25:14.371 LG-VX6100: Getting file contents 'mms/sound/EineKleine.mid' >> 10:25:14.403 LG-VX6100: It was in the index, but not on the filesystem >> 10:25:14.403 LG-VX6100: Getting file contents 'mms/sound/HappyBirthday.mid' >> 10:25:14.434 LG-VX6100: It was in the index, but not on the filesystem > > Did you use BitPim to write to the phone at some point? The index file should not exist on your phone. If you lie to BitPim about the phone model, it will quite happily scribble all over your phone's filesystem. The phone won't care about those files. No I didn't use it to write, i blocked writing so that I wouldn't screw up my phone :P mainly cause of the model different :P Could perhaps someone who has done this figuring the Hex stuff out, please write some kind of tutorial? I'm sure that you would have an assload of submissions by people who have the phone, have the software, and could just "count the hex and find out where fields end." and then submit it to some kind of repository of knowledge. I personally would do it with every unsupported Telus phone if I knew *how* :P >> pic00.jpg/ >> .desc >> body > > This is the layout used by LG J2ME phones and BitPim already has code to handle it. However you will need to work out the field sizes etc. >> -=-=-=- >> Games >> -=-=-=- > > We don't deal with games in BitPim. Roger uhm, please do? The biggest pain the ass on Telus is the fact that you CANNOT transfer games from phone to phone, you CANNOT load them from other places. you MUST either purchase a trial, purchase the game or not play games at all. It's the biggest f-up that Telus has done. NO NEW PHONES come with games built in on the PCS side. They're jad games but not really. There is a .jad file, but the .owa is the actual game itself... if I could figure out how it works, how to write python, etc. then maybe I'll add this functionality for Telus phones. Cause as I have stated, it is a big f-ing pain in the ass not to mention expensive, to play games on your cellphone. (For Example: the Tron 2.0 light bike game costs $4.00 + $0.50 download fee + Airtime to get = Approx. $9.00 on your bill) all for a stupid game that is available elsewhere, but Telus is making you pay for it... grrr... ------------------------------------------------------- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_id=7393&alloc_id=16281&op=click