Re: Licensing of Mozilla website code
Axel Hecht <[email protected]> Sat, 30 Jan 2010 11:06:29 +0100
| Newsgroups | gmane.comp.mozilla.license |
|---|---|
| Message-ID | <[email protected]> |
Filed https://bugzilla.mozilla.org/show_bug.cgi?id=543181 on our code. Axel On 15.01.10 22:06, Axel Hecht wrote: > Jumping in here with my own 2cts, developing some django-based website > ourselves. > > With django, a well-designed site should be composed of a bunch of > modules (called apps in django jargon). Filled with optimism, those > should serve generic purposes, or at least be adaptable to a different > use case on a different site. The code-interchange is largely based on > the "new bsd license" > > So, folks could use amo applications together with their own project and > some other apps and tweaks and create a spin-off for gecko extensions or > some other extension mechanism. > > I recall talking to Mitchell at one point of BSD vs MPL for real code, > and her key-argument was patent-protection that the MPL had on top. Not > sure how essential that is in this context. > > As a side tangent, is there any relation between the licensing of code > that's running a website and the resulting website? In our case, we'd > aggregate data from bugzilla, hg.m.o, self-hosted database content, and > templates under the code license to create ... ? No idea. > > On 15.01.10 16:39, Gervase Markham wrote: >> On 14/01/10 20:16, Jeff Balogh wrote: >>> Over in webdev, we've been having some unproductive arguments over how >>> our website code should be licensed. I'm hoping this list will be >>> able to enlighten us. >> >> Thanks for dropping in. You are in the right place :-) >> >>> I'd like to license our web code under a simple, permissive license >>> like the BSD. I find clause 3.5 of the MPL, which requires a >>> duplicate of the license text in every source file, onerous and >>> fatiguing in our repositories. >> >> I agree entirely. If the MPL is ever revised, this will be one of the >> first things to be fixed. >> >>> In addition, the community we're working with uses and shares >>> primarily BSD-licensed packages. I'm not sure if there are any >>> restrictions to importing MPL code into a mostly-BSD codebase, but I'd >>> like to make our interactions with them as smooth as possible. Advice >>> on this point would be appreciated. >> >> Here's the advice: you cannot import MPLed code into a BSD-licensed >> codebase if you want the result to be BSD-licensed. And I suspect that >> third party libraries would not appreciate the additional licensing >> complexity of having some of their code MPL and the rest BSD. However, >> if you know who the copyright owners are and have their permission, then >> of course you can copy it over. And I'd expect changes made directly to >> those packages to be made BSD to start with (and our licence policy is >> cool with that - point 4). >> http://www.mozilla.org/MPL/license-policy.html >> >>> I'm not completely clear why our Mozilla product code is under the >>> tri-license, >> >> Because we started with the MPL, and then wished to add GPL >> compatibility without losing copyleft (which we would have done if we'd >> switched to BSD to achieve that goal). >> >> I myself think that having a copyleft licence is an important community >> norms statement, even if it's possible to dodge the copyleft. Mozilla >> expects you to share your changes - and if you don't, using some >> licensing wrinkle to get out of it, we don't appreciate it. >> >> Of course, in the case of a web app, no copyleft short of the Affero GPL >> can _require_ people to publish their changes to server-side code. So >> most copyleft licences we might choose for webapp code would fall into >> that "norms statement" category. >> >>> but I have a feeling that it's not as relevant in our >>> webdev environment. The code that makes up a complete website is >>> typically only run by us, but we share basic packages with the >>> community. Our websites won't be distributed with any operating >>> systems, and if parts are used in a corporate setting, I don't mind. >> >> Please don't confuse "copyleft" with "non-commercial" or >> "non-corporate". No open source licence has any restriction on using the >> code "in a corporate setting". >> >>> I don't think our circumstances call for the MPL or the tri-license, >>> but I'd like to make sure other parts of Mozilla are comfortable with >>> this. >> >> Some more thoughts, on the way to an opinion: >> >> The Mozilla codebase itself uses a number of BSD-licensed libraries >> without feeling the need to itself be BSD. (That's the way BSD is >> supposed to work.) And if we change those libraries, we licence our >> changes under the licence of the original library. So the fact that we >> are using BSD libraries in a web app isn't itself, IMO, an argument for >> making the web app BSD too. >> >> On the other hand, if we were writing a Perl module, we would tend to >> make it available under the standard licence for Perl (Artistic/GPL >> dual) because that's the standard the Perl community uses. >> >> I'd like to hear what you think of all the above before going on :-) >> >>> p.s. If you're curious, we're working on github because: >> >> I am curious; I hope you will forgive further questions :-) >> >>> * we like the interface >>> * it's fun to interact with the greater open-source community on github >> >> Is this like what I once described as "the sort of geek fellowship that >> comes from concentrating very hard on your own code in the presence of >> other people", or are there features of github which connect projects >> together in some way? I must confess, I'm not familiar with them. >> > > I'm commonly using the network diagram feature to keep track of a DVCS > network, and only github offers that at this time. That is totally > independent of the DVCS, it's just that nobody has hacked up that > feature. See http://github.com/djmitche/buildbot/network for an example. > > When talking hg, the tools offered on bitbucket still win over what we > have on hg.m.o in that they at least show who's having clones, even if > they're not able to connect the histories. > > Axel