RE: Where is OMX SDK?

"Zhao, Halley" <[email protected]> Wed, 2 Sep 2009 10:55:22 +0800
Newsgroups gmane.comp.multimedia.helix.devel
Message-ID <8FED46E8A9CA574792FC7AACAC38FE770286F59A4C@PDSMSX501.ccr.corp.intel.com>
You are right.
Then I would suggest remove OMX modules from realplayer default build:
Who could help process that?


[0] Set BIF branch (realplay_gtk_atlas)
[1] Set Target(s) (player_all)
[2] Set Profile (helix-client-all-defines)
[3] run: build -trelease

-----Original Message-----
From: Sheldon fu [mailto:[email protected]] 
Sent: Wednesday, September 02, 2009 10:52 AM
To: Zhao, Halley
Cc: '[email protected]'
Subject: Re: [Helix-client-dev] Where is OMX SDK?

Yes you need to add a SetSDKPath entries for OMX_INCLUDE and OMX_LIB as
well to point to where the OMX headers and libs are. Location of these
two paths would be platform/device dependent. 

You need these two SDK paths if you want to build datatype/omx modules.
datatype/omx shouldn't be included in a normal/generic realplayer build
though since there won't be OMX acceleration support anyway on a generic
Linux (I assume you are building for IA32 Linux) platform.

fxd

On Wed, 2009-09-02 at 10:38 +0800, Zhao, Halley wrote:
> When I try to build realplayer from cvs, I found it failed due to
> missing OMX_INCLUDE SDK.
> 
> I think I need add something to my .buildrc, who can tell me how to do
> it?
> 
>  
> 
> Are those modules a must for all platform?
> 
>  
> 
> ERROR: UNIXCompile(datatype/omx/video/decoder) ERROR:   Failed to find
> path to
> 
>   SDK named 'OMX_INCLUDE'. Please read documentation for instructions
> 
>   on how to obtain and install this SDK.
> 
>  
> 
> --- Build System Error ------------------------------------
> 
>  
> 
> ZHAO, Halley (Aihua)
> 
> Email: [email protected]
> 
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> 
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