RE: Where is OMX SDK?
"Zhao, Halley" <[email protected]> Wed, 2 Sep 2009 10:55:22 +0800
| Newsgroups | gmane.comp.multimedia.helix.devel |
|---|---|
| Message-ID | <8FED46E8A9CA574792FC7AACAC38FE770286F59A4C@PDSMSX501.ccr.corp.intel.com> |
You are right. Then I would suggest remove OMX modules from realplayer default build: Who could help process that? [0] Set BIF branch (realplay_gtk_atlas) [1] Set Target(s) (player_all) [2] Set Profile (helix-client-all-defines) [3] run: build -trelease -----Original Message----- From: Sheldon fu [mailto:[email protected]] Sent: Wednesday, September 02, 2009 10:52 AM To: Zhao, Halley Cc: '[email protected]' Subject: Re: [Helix-client-dev] Where is OMX SDK? Yes you need to add a SetSDKPath entries for OMX_INCLUDE and OMX_LIB as well to point to where the OMX headers and libs are. Location of these two paths would be platform/device dependent. You need these two SDK paths if you want to build datatype/omx modules. datatype/omx shouldn't be included in a normal/generic realplayer build though since there won't be OMX acceleration support anyway on a generic Linux (I assume you are building for IA32 Linux) platform. fxd On Wed, 2009-09-02 at 10:38 +0800, Zhao, Halley wrote: > When I try to build realplayer from cvs, I found it failed due to > missing OMX_INCLUDE SDK. > > I think I need add something to my .buildrc, who can tell me how to do > it? > > > > Are those modules a must for all platform? > > > > ERROR: UNIXCompile(datatype/omx/video/decoder) ERROR: Failed to find > path to > > SDK named 'OMX_INCLUDE'. Please read documentation for instructions > > on how to obtain and install this SDK. > > > > --- Build System Error ------------------------------------ > > > > ZHAO, Halley (Aihua) > > Email: [email protected] > > Tel: +86(21)61166476 > > iNet: 8821-6476 > > SSG/OTC/Moblin 3W038 Pole: F4 > > > > > > _______________________________________________ > Helix-client-dev mailing list > [email protected] > http://lists.helixcommunity.org/mailman/listinfo/helix-client-dev