Re: [Open-licensing] Questions on Real_Format_Source_Code_Client
Scott Nelson <[email protected]>
| Newsgroups | gmane.comp.multimedia.helix.general |
|---|---|
| Message-ID | <[email protected]> |
Hi Andrew, What OS and IC do you need to run the RealPlayer on? Here are the basic steps assuming you need to recompile. You would first need the RealAudio and RealVideo codecs ported and maybe optimized for your processor. To get the source code please download and sign the Real Format Source Code Porting and Optimization License . Return it to "Helix Community Manager" at FAX # 206-674-2698 . There is no charge for this license to do R&D on the source. Every user from your company that needs access to this source code must have a Helix username with a company email address. The Player can be built using the Helix DNA Client or use out Linux or Symbian RealPlayer. You can download that source code from their respective projects at www.helixcommunity.org . Scott Nelson Dir Helix Bus Dev At 12:45 AM 7/12/2006, [email protected] wrote: Hi, We are an IC development company. We plan to implement the real video player. What kind of license do we need to sign? Thanks. BR, Andrew Lin ---------- Kevin wrote: >The Real Format Source Code Porting And Optimization License - Client > >is only required for developers looking to port RealAudio/RealVideo to >processors that are not already optimized. See > https://helixcommunity.org/realcodecs/Real_Codec_Table for the latest >list of optimized platforms. > >Kevin --- ¥»¶l¥ó¨Ó¦ÛHiNet WebMail --- _______________________________________________ Open-licensing mailing list [email protected] http://lists.helixcommunity.org/mailman/listinfo/open-licensing Scott Nelson Dir. Bus. Dev. Helix www.helixcommunity.org Office 925 838-5536 Mobile 925 890-5306 "The overall best codec was RealNetworks RealVideo." StreamingMedia.com article by Jan Ozer 3/22/06 _______________________________________________ Open-licensing mailing list [email protected] http://lists.helixcommunity.org/mailman/listinfo/open-licensing