Re: Analogue artifact estimation
Johan Hanson <[email protected]> Sun, 01 Sep 2002 12:47:00 +0200
| Newsgroups | gmane.comp.multimedia.ogg.tarkin.devel |
|---|---|
| Message-ID | <[email protected]> |
Lourens Veen wrote: > > On Sunday 01 September 2002 10:54, [email protected] wrote: > > I originally posted these ideas to the Theora developers list, but > > they suggested that this list might be more appropriate, (I thought > > that the Tarkin project had died off :-) ) > > [..] We've had longer periods of inactivity before, and then someone > mails something and it flares up again. Or not. :-). Just because a list is silent does not mean that the people on it are not working on different things in their own corners of the universe. :-) > > > Just batting a few ideas around here, but would it be possible > > > to include in to the codec, estimation for common video > > > artifacts that occur in the analogue world? > > That's interesting. If we can recognise them we could probably even > compensate for them as well. Ofcourse, for certain artifacts the > original information is simply missing so the best we can do is try > and synthesise something. Don't forget transcoding from MPEG or DV to Tarkin. Apart from the "raw" codec, a good encoder/transcoder should also be doing artifact reduction and perceptually-guided quantization, IMHO. Naturally, a lot of research has been done in reducing DCT artifacts. > [...] > > > Infact, existing video compression codecs do a *terrible* job > > > of encoding hand painted animation, especially anime, despite > > > claims by well known studios that it is not an issue. Good > > > motion estimation to compensate for poor registration of > > > animation would be worth investigating. > > Agreed, simple RLE does a lot better than MPEG on cartoons for > example. However, I think cartoons are better off with a separate > codec that's optimised for that. Probably something that can > extract curves and surfaces and store them efficiently. Go search on citeseer for "ridgelets", "wedgelets" and "bandelets". These are new lifting transforms for representing edges in a multiple resolutions, inspired by the wavelet transform and its inability to represent hard edges efficiently. / Johan -------------------------------------------------------------------- Rainier vs. Dr. Mos - Who will win in the end? --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to '[email protected]' containing only the word 'unsubscribe' in the body. No subject is needed. Unsubscribe messages sent to the list will be ignored/filtered.