Re: any optimizations possible in OGG or vorbis to reduce time?
Sumit Chatterjee <[email protected]>
| Newsgroups | gmane.comp.multimedia.ogg.vorbis.devel |
|---|---|
| Message-ID | <[email protected]> |
WOW.. That's precise and crisp. Thanks Sumit 2009/9/9 <[email protected]> > On Fri, Sep 4, 2009 at 12:15 PM, Sumit Chatterjee<[email protected]> > wrote: > > Hi Gregory, > > Very informative explanation. According to your figures, my processor > > stands nowhere close :( > > I have 2Ghz core2, but the time to encode 600-700ms data takes > around > > 100ms and mostly more. > > Ofcourse the compilation has been improved to time based > optimization. > > i.e. O2 > > It requires 100ms because the encoder needs to wait for roughly 100ms > of audio before it can even begin working. The vorbis encoder > requires a long look-ahead and is not designed for low-latency work. > The encoder is not busy, it is waiting for enough input to proceed; > the output will always lag the input by about 100ms. > > If you need lower latency, you will need to use a codec designed for > low-latency operation such as CELT. > > Monty > _______________________________________________ Vorbis-dev mailing list [email protected] http://lists.xiph.org/mailman/listinfo/vorbis-dev