Re: Multi-channel labels in Vorbis comments
Daniel James <[email protected]> Fri, 25 Nov 2011 10:27:28 +0000
| Newsgroups | gmane.comp.multimedia.ogg.vorbis.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi Monty, > The RockBand/GuitarHero franchises are using massively multitrack ogg > files (.mogg) that are similar to the proposed use case. I hadn't > looked at them to see if they were a general purpose solution or were > just hard-wired arrangements for specific games. I found some more details here: http://sites.google.com/site/mahoppiangoon/customrbdlc There is a tool called ogg2mogg which inserts the non-standard headers required for RockBand into a multichannel Vorbis file. However it seems a RockBand project contains several other files, including text metadata and MIDI, presumably so that the timing of musical notes in each channel can be represented on the gamer's screen. For DJ'ing purposes, if we require all tracks to be supplied with MIDI data, that is going to make creation of tracks more time-consuming. However it would open up new possibilities, such as taking the bassline from a track and playing it live through a completely different instrument, or sending that MIDI data to a real time VJ application. I suppose one way to handle this would be to allow for MIDI in the stem DJ'ing specification, but make it non-mandatory. This would allow us to support pre-1980s tracks where original MIDI data is not available. For example I might be able to make a reasonably accurate pastiche in MIDI of a Marvin Gaye track, but it would take a long time to get right because of all the human variables in those analogue recordings. Cheers! Daniel