Re: OGG compression optimization
[email protected] Sat, 27 Aug 2011 13:27:27 -0400
| Newsgroups | gmane.comp.multimedia.ogg.vorbis.general |
|---|---|
| Message-ID | <CACrD=+83t4L8_2BX3cNTgdsvnE1m9aTsCoQ-LR9ziJscA0qOZQ@mail.gmail.com> |
> Well, it says that the method is patented, so that means it can't be used. No, that just means _we_ wouldn't be able to do anything with it :-) Don't put too much stock in patents-- you could patent yogurt assuming the internet was somehow involved. :-) I do have a criticism of what's being presented though; it is another 'electronic ear' algorithm, but unlike the others we have available, there seems to no information on what it's actually doing. Electronic quality evaluation algorithms tend not to match up very well with actual human ears. If they did, the problem of compression would be much easier. That's not even accounting for the issue of large individual variation in humans. In short, for anyone who cares enough to be interested in using a tool like this, the tool is not likely to be trustworthy enough to be useful. Not to mention-- Vorbis already has psychoacoustic evaluation built in. That's the whole point of the quality-based modes. -q <n> is supposed to produce identical quality for all inputs for any given <n>. Anyway, the writeup makes it sound very much like one of several preexisting algorithms with a new marketing strategy, aka, digital snake oil. If that's not the case, Sevana, by all means do fill us in :-) Monty