Re: libxmms license is not LGPL?
Ben Winslow <[email protected]>
| Newsgroups | gmane.comp.multimedia.xmms.devel |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 2003-08-08 at 14:56, Haavard Kvaalen wrote: > Yes, it has always been GPL. I don't know how intentional this was, > though. > > I people think this is inconvenient there are not that many copyright > holders to libxmms, it might be possible to switch licences. > > - Håvard Well, I'd be interested in seeing it changed... I'd like to use libxmms calls from the client side of some Quake 3 [engine] mods, so that some simple song controls can be performed from in the game. (Since the game is usually full screen, it's difficult to do that otherwise, and the license the gamecode is released under is... not GPL. ;) My 2¢, -- Ben Winslow <[email protected]>
signature.asc
(application/pgp-signature, 900 B)
-----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2 (GNU/Linux) Comment: Fingerprint: 17F8 0D02 A7DA 7C7F A661 183D 6E2A 04FD 410A 2DCF iQIVAwUAPzP27W4qBP1BCi3PAQJnNxAAlNB1Bp1d7QK3psHzcRYgNRAhE2OlFczE Tho9xTj8rwSnhxynsG6Loswud8hxzez/XSEOFU6Qqdjvb8QfvKQJfKHb1pcATlu/ Brv7hStu+3uUXZYZ4t+7a1/62KhG6CzRHLMRuR7GGraJPycv39OIjALth3kDoEN0 rf/RD72qKLeAGDI2ERuC2ZPtxacMNASG74HO+omGIuY2Seuh8BaIEQUne0D8ED3/ 8/zDepPgB1JZ1eY4ubOlyiiDejNslsvTdaCeBI3f7/pBgBAr4K51tX8rE/w+E8Sq jykc3mrFo7kaBcQ7hM9zFeVi/rvMxHlY/v7cttNV64IYJPfKIgf7A3f9HyUXRz7T e9SBcPdweztjCwkE5efVEW2vY2HexfJ/NqvQk5uJJOekPqSHXrMaM79PAMyICxaQ 1uru9saeXL1XQo956O5CnnV6dgMGipIXsNU39m6inB+0plQPS1Dx6FuM6jb3XZHu 1X30oGunRZHxxy6iuwPwNY4ddj3TJRTZ45RM7Y+XgaFIvTUaz25JAZNRi/DSKz8f PhPsyN2ZgLAa9CqgL+9hWQ9Jt3zP1zfEOTZh6b7eyDN5RGPvwxvMXEoq1rWaqOJy cc1JZIj5Bh7J1OCKj8uYp7x/grlMqfCMHt8cZ3B4ZuU5hoUg5w2sIOXU5lBPVRSH caqSbEYKWKg= =dxCn -----END PGP SIGNATURE-----