Re: Re: "I've tried it" doesn't instill interest
"J. B. Rainsberger" <[email protected]> Mon, 27 Jan 2003 20:46:32 -0500
| Newsgroups | gmane.comp.programming.extreme-programming.adoption |
|---|---|
| Message-ID | <[email protected]> |
=So said Dale Emery <[email protected]> on 2003-01-10 -------------------- >Hi JB, > >> > Your responses to these "reverse" situations may help you to >> > understand: >> > >> >"I finally married my girlfriend and it makes life so much easier." >> <snip /> >> >> Understood; however, if we stick within the much narrower context of >> trying to build a specific piece of software for specific people, >> then the correlation between my ability to succeed and the team's >> ability to succeed is much higher, don't you think? > >Yes. > >> Assuming you agree, then perhaps my expectations aren't so >> unreasonable. > >Maybe. Given that people are behaving differently than you expect, >what makes the reasonableness of your expectations important to you? >What would be different depending on whether you judged your >expectations to be reasonable? If my expectations are unreasonable, then I have no right to them, so there is virtually no chance that my expectations be met. If I judged my expectations to be unreasonable, I would be silly to complain about their not being met. Since I think my expectations are reasonable, the fact that they are not met is vexing. It ought not to be that way. >> I will concede this point: generally the other person must *want* to >> improve or succeed in order for any of this to be effective. I >> prefer not to deal with the situation where they don't, because I >> already know that I can't do anything about that. I refuse to >> believe that only a handful of the people I have ever worked with >> want to succeed or improve. > >I figure that everybody wants to succeed and improve. But they may >not want to succeed or improve at the same things *I* want to succeed >or improve at, or that I want *them* to succeed or improve at. > >Of the three factors I mentioned that affect motivation (expectations >about ability, cause-and-effect beliefs, and values), values are the >ones people are least likely to change at someone else's urging. > >But sometimes you can wiggle someone's values by wiggling their >cause-and-effect beliefs. Think of values as nodes in a tree (or >maybe a DAG), with the most important values near the root, and the >least important as leaves. The nodes are linked by cause-and-effect >beliefs. If Wilbur values BDUF, he values it *because* he believes it >leads to something that he values even more deeply: clean design. If >you can influence Wilbur's belief that BDUF leads to clean design, you >have influence how much he values BDUF. > >One general approach is to walk up Wilbur's tree until you arrive at a >value you share -- clean design, for example. If Wilbur trusts that >you share that value, he may be more willing to explore his >cause-and-effect beliefs. Now this is very good. I have to think about this one. To rephrase, if I can identify the place where I agree with my audience, then I can begin to show my audience an alternate route to the same Good Thing. That might make them more receptive to the idea. Very good. >> As a post script, some of the reverse situations you mentioned are >> so wonderfully strange that I'd want to pursue them, particularly >> the one about giving up TV, car, and so on. Wouldn't that be great?! > >If you try it, let me know how it goes... ;-) I have no car, and it's great. I save nearly $10k/year. (Note: that's Cdn$, but it's still a good amount of money.) J. B. Rainsberger, President, Diaspar Software Services Let's write software that people understand. http://www.diasparsoftware.com/ telephone: +1 416 791-8603 All correspondence (c) 2002 Diaspar Software Services. If you want to use it, just ask; don't steal. To unsubscribe from this group, send an email to: [email protected] Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/