Re: [Gc] adding profiling callbacks
Paul Bone <[email protected]> Mon, 30 Jun 2014 19:16:30 +1000
| Newsgroups | gmane.comp.programming.garbage-collection.boehmgc |
|---|---|
| Message-ID | <20140630091630.GL30547@durif> |
On Mon, Jun 30, 2014 at 10:24:25AM +0200, Lucas Meijer wrote: > Hi, > > Unity is a game development tool that for some platforms uses Boehm to > collect garbage generated by our users .NET code. > > Our builtin profiler can profile all the different game subsystems we have, > and I've added support to it for also profiling the boehm collector. > > I've added profiling callbacks to our version of boehm, and would like to > ask this list if there's any interest in taking these patches. (the > friendly folks at the mono project did pretty much the same for their fork > of boehm). I'd like to add my support for this patch or a similar patch. We (the Mercury project) have also customised the collector in order to collect profiling data. It would be great if this kind of thing was supported upstream. -- Paul Bone