Re: [Gc] adding profiling callbacks
Bruce Hoult <[email protected]> Tue, 1 Jul 2014 01:11:57 +1200
| Newsgroups | gmane.comp.programming.garbage-collection.boehmgc |
|---|---|
| Message-ID | <CAMU+Ekzj6v8y5z4_SQaL=FO_+X38tFiFP90s55On4Zd=EVmo9A@mail.gmail.com> |
Paul, Would Lucas's patch fill your needs? If not, what have you done differently? On Mon, Jun 30, 2014 at 9:16 PM, Paul Bone <[email protected]> wrote: > On Mon, Jun 30, 2014 at 10:24:25AM +0200, Lucas Meijer wrote: > > Hi, > > > > Unity is a game development tool that for some platforms uses Boehm to > > collect garbage generated by our users .NET code. > > > > Our builtin profiler can profile all the different game subsystems we > have, > > and I've added support to it for also profiling the boehm collector. > > > > I've added profiling callbacks to our version of boehm, and would like to > > ask this list if there's any interest in taking these patches. (the > > friendly folks at the mono project did pretty much the same for their > fork > > of boehm). > > I'd like to add my support for this patch or a similar patch. We (the > Mercury project) have also customised the collector in order to collect > profiling data. It would be great if this kind of thing was supported > upstream. > > > -- > Paul Bone > _______________________________________________ > bdwgc mailing list > [email protected] > https://lists.opendylan.org/mailman/listinfo/bdwgc > > -- > This message has been scanned for viruses and > dangerous content by MailScanner, and is > believed to be clean. > > _______________________________________________ bdwgc mailing list [email protected] https://lists.opendylan.org/mailman/listinfo/bdwgc