Re: [Gc] adding profiling callbacks

Bruce Hoult <[email protected]> Tue, 1 Jul 2014 01:11:57 +1200
Newsgroups gmane.comp.programming.garbage-collection.boehmgc
Message-ID <CAMU+Ekzj6v8y5z4_SQaL=FO_+X38tFiFP90s55On4Zd=EVmo9A@mail.gmail.com>
Paul,

Would Lucas's patch fill your needs? If not, what have you done differently?



On Mon, Jun 30, 2014 at 9:16 PM, Paul Bone <[email protected]> wrote:

> On Mon, Jun 30, 2014 at 10:24:25AM +0200, Lucas Meijer wrote:
> > Hi,
> >
> > Unity is a game development tool that for some platforms uses Boehm to
> > collect garbage generated by our users .NET code.
> >
> > Our builtin profiler can profile all the different game subsystems we
> have,
> > and I've added support to it for also profiling the boehm collector.
> >
> > I've added profiling callbacks to our version of boehm, and would like to
> > ask this list if there's any interest in taking these patches. (the
> > friendly folks at the mono project did pretty much the same for their
> fork
> > of boehm).
>
> I'd like to add my support for this patch or a similar patch.  We (the
> Mercury project) have also customised the collector in order to collect
> profiling data.  It would be great if this kind of thing was supported
> upstream.
>
>
> --
> Paul Bone
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