RE: Unity3d and TDD

"Avi Kessner [email protected] [testdrivendevelopment]" <[email protected]> Tue, 22 Mar 2016 11:30:18 +0200
Newsgroups gmane.comp.programming.test-driven-development
Message-ID <CAGEhWpGD3-9O5Nm=JXOns=9zueTUuTXjwhYavxV2FY+_4UiLAg@mail.gmail.com>
How do you make classes that extend monobehavior testable? Or maybe I'm
just not far enough into the project where I can use composition on those
bits.
On Mar 22, 2016 11:04 AM, "'Donaldson, John' [email protected]
[testdrivendevelopment]" <[email protected]> wrote:

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> Avi - nice to see you're still out there :-) I've played around a bit with
> Unity and took the weak position vis-à-vis TDD.
> That is: the visual interface is tested by looking at it and the rest is
> just normal C# code with normal tests.
>
> John D.
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