RE: Unity3d and TDD
"Avi Kessner [email protected] [testdrivendevelopment]" <[email protected]> Tue, 22 Mar 2016 11:30:18 +0200
| Newsgroups | gmane.comp.programming.test-driven-development |
|---|---|
| Message-ID | <CAGEhWpGD3-9O5Nm=JXOns=9zueTUuTXjwhYavxV2FY+_4UiLAg@mail.gmail.com> |
How do you make classes that extend monobehavior testable? Or maybe I'm just not far enough into the project where I can use composition on those bits. On Mar 22, 2016 11:04 AM, "'Donaldson, John' [email protected] [testdrivendevelopment]" <[email protected]> wrote: > > > > Avi - nice to see you're still out there :-) I've played around a bit with > Unity and took the weak position vis-à-vis TDD. > That is: the visual interface is tested by looking at it and the rest is > just normal C# code with normal tests. > > John D. > > > >