Re: Unity3d and TDD
"Matteo Vaccari [email protected] [testdrivendevelopment]" <[email protected]> Tue, 22 Mar 2016 10:45:55 +0100
| Newsgroups | gmane.comp.programming.test-driven-development |
|---|---|
| Message-ID | <CADwhwbOvizngY4EWTJbwPYkf=ROGArj5YJbd4z-s=n_1FgTLhw@mail.gmail.com> |
I have no idea about how Unity works, but perhaps instead of writing your behaviour in a class that extends monobehavior, you could create a pure-C# object and delegate all interesting stuff to it. On Tue, Mar 22, 2016 at 10:30 AM, Avi Kessner [email protected] [testdrivendevelopment] <[email protected]> wrote: > > > How do you make classes that extend monobehavior testable? Or maybe I'm > just not far enough into the project where I can use composition on those > bits. > On Mar 22, 2016 11:04 AM, "'Donaldson, John' [email protected] > [testdrivendevelopment]" <[email protected]> wrote: > >> >> >> >> Avi - nice to see you're still out there :-) I've played around a bit >> with Unity and took the weak position vis-à-vis TDD. >> That is: the visual interface is tested by looking at it and the rest is >> just normal C# code with normal tests. >> >> John D. >> >> >> > > >