Re: Unity3d and TDD

"Matteo Vaccari [email protected] [testdrivendevelopment]" <[email protected]> Tue, 22 Mar 2016 10:45:55 +0100
Newsgroups gmane.comp.programming.test-driven-development
Message-ID <CADwhwbOvizngY4EWTJbwPYkf=ROGArj5YJbd4z-s=n_1FgTLhw@mail.gmail.com>
I have no idea about how Unity works, but perhaps instead of writing your
behaviour in a class that extends monobehavior, you could create a pure-C#
object and delegate all interesting stuff to it.

On Tue, Mar 22, 2016 at 10:30 AM, Avi Kessner [email protected]
[testdrivendevelopment] <[email protected]> wrote:

>
>
> How do you make classes that extend monobehavior testable? Or maybe I'm
> just not far enough into the project where I can use composition on those
> bits.
> On Mar 22, 2016 11:04 AM, "'Donaldson, John' [email protected]
> [testdrivendevelopment]" <[email protected]> wrote:
>
>>
>>
>>
>> Avi - nice to see you're still out there :-) I've played around a bit
>> with Unity and took the weak position vis-à-vis TDD.
>> That is: the visual interface is tested by looking at it and the rest is
>> just normal C# code with normal tests.
>>
>> John D.
>>
>>
>>
>
> 
>