Re: opengl
Doug Holton <[email protected]> Wed, 05 Nov 2003 23:12:44 -0600
| Newsgroups | gmane.comp.python.anygui.devel |
|---|---|
| Message-ID | <[email protected]> |
> Is it possible to use opengl with anygui ? I know that some toolkits > (gtk2) don't directly support opengl but use gtkglarea or gtkglext > (gtkglext.sf.net) which also has a python extension. Please email me > directly as I'm not on the list. Look like you would need to write a new "GLCanvas" control for anygui. Many of anygui's backends do have a canvas control for OpenGL drawing. -Java has GLCanvas -WxPython has wxGLCanvas, although i don't know if it works embedded in a window with other controls. -PyQT has the QGLWidget -PyGTK has gtkglarea & gtkglext like you mentioned A few alternatives to anygui: -If you don't need java support just use PyGTK or WxPython. -Use PyUI for the regular controls (listboxes, etc.) and run the app in PyGame, which supports OpenGL. -See Piddle, which is like anygui's canvas control, and has an OpenGL backend. ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/