Re: On AnyGUI Core
"Peter Damoc" <[email protected]> Mon, 08 Aug 2005 15:50:45 +0300
| Newsgroups | gmane.comp.python.anygui.devel |
|---|---|
| Message-ID | <op.su6wmvb0rbdvmk@media> |
On Mon, 08 Aug 2005 13:41:12 +0300, Magnus Lie Hetland =20 <[email protected]> wrote: > Peter Damoc <[email protected]>: >> > [snip] >> I'm for the QT like approach NOT the wxWidgets one. > > So this would be like Java Swing? (Just checking.) hmm... I don't know all that much about Swing but I think it will differ = =20 from their approach. :) IIRC Swing draws the interface elements using Java code. I'm more for =20 moving all the low level drawing to an optimised C/C++ renderer. > [snip] >> This is in my view the best approach: Implement as much as possible >> in python and reuse some of the code from one of those projects >> altho it might not be all that easy to "extract" the necessary bits >> from their source tree. > > Sounds like a sound enough approach, I guess. > >> The idea is to forgo all the unnecessary, C++ related bits from the >> toolkit that have counterparts in python and keep only the minimum. > > IIRC, one of your questions was what you could reuse from Anygui? > > To begin with, I guess you could simply write a back-end using your > approach -- but many of the Anygui mechanisms would be highly > unnecessary (i.e., the whole front-end/back-end stuff). The event > handling stuff could perhaps be useful, and maybe some of the > model/observable stuff... > I'll look at them. Peter. ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practic= es Agile & Plan-Driven Development * Managing Projects & Teams * Testing & Q= A Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf