Re: On AnyGUI Core

"Peter Damoc" <[email protected]> Mon, 08 Aug 2005 15:50:45 +0300
Newsgroups gmane.comp.python.anygui.devel
Message-ID <op.su6wmvb0rbdvmk@media>
On Mon, 08 Aug 2005 13:41:12 +0300, Magnus Lie Hetland =20
<[email protected]> wrote:

> Peter Damoc <[email protected]>:
>>
> [snip]
>> I'm for the QT like approach NOT the wxWidgets one.
>
> So this would be like Java Swing? (Just checking.)

hmm... I don't know all that much about Swing but I think it will differ =
=20
 from their approach. :)
IIRC Swing draws the interface elements using Java code. I'm more for =20
moving all the low level drawing to an optimised C/C++ renderer.

> [snip]
>> This is in my view the best approach: Implement as much as possible
>> in python and reuse some of the code from  one of those projects
>> altho it might not be all that easy to "extract" the  necessary bits
>> from their source tree.
>
> Sounds like a sound enough approach, I guess.
>
>> The idea is to forgo all the unnecessary, C++ related bits from the
>> toolkit that have counterparts in python and keep only the minimum.
>
> IIRC, one of your questions was what you could reuse from Anygui?
>
> To begin with, I guess you could simply write a back-end using your
> approach -- but many of the Anygui mechanisms would be highly
> unnecessary (i.e., the whole front-end/back-end stuff). The event
> handling stuff could perhaps be useful, and maybe some of the
> model/observable stuff...
>

I'll look at them.

Peter.



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