Game development quote
"A.M. Kuchling" <[email protected]> Thu, 27 Oct 2005 18:36:50 -0400
| Newsgroups | gmane.comp.python.marketing.general |
|---|---|
| Message-ID | <[email protected]> |
In <http://games.slashdot.org/games/05/10/27/059220.shtml?tid=206&tid=11>: We chose to use python because we wanted a well-supported scripting language that could extend our core code. Indeed, we wrote much more code in python than we were expecting, including all in-game screens and the main interface. It was a huge win for the project because writing code in a language with garbage collection simply goes faster than writing code in C++. The fact that users will be able to easily mod the interface is a nice plus as well. The downside of python was that it significantly increased our build times, mostly from linking with Boost. Soren Johnson, lead designer, Civilization IV. --amk