Re: Runtime Error!: an application has made an attempt to load the C runtime library incorrectly
Tcll <[email protected]> Fri, 5 Jul 2013 07:46:08 -0445
| Newsgroups | gmane.comp.python.opengl.devel |
|---|---|
| Message-ID | <CAOtBmLn6dYrfHNLfTKg3UOW92G5DCDRayMZfMdLsXJTaQvV=7g@mail.gmail.com> |
well, like I said, I've managed to fix this issue, but ran directly into another one... the error: file - .../OpenGL/raw/GL/__init__.py line - 152 code - glCallLists = platform.createBaseFunction( info - supplied inputs the problem: unable to cast objects of type 'IronPython.Runtime.Types.PythonType' to type 'INativeType' this is actually an IPy issue, but I'm contacting you about it for 2 reasons: - you may be able to implament a workaround (since the release I have is their latest and last) - I can't report it to them using their issue tracker... I'm on wii I'm still researching the issue for other possible fixes rather than adding new support to GL. (there's most likely a chain that needs to be worked with) the fix to the last issue was to simply use gle32.dll instead of vc9. I've removed the vc9 check from .../platform/win32.py since ctypes (Py or IPy) seems to have a problem working with it. ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net