Re: Runtime Error!: an application has made an attempt to load the C runtime library incorrectly
Tcll <[email protected]> Fri, 5 Jul 2013 07:49:26 -0445
| Newsgroups | gmane.comp.python.opengl.devel |
|---|---|
| Message-ID | <CAOtBmLmK2yOiaoN+yUn855exgUKd_dwKk_CVfCKBij1uvLQSHQ@mail.gmail.com> |
if the solution is a simple fix involving platform, please let me know. :) On 7/5/13, Tcll <[email protected]> wrote: > well, like I said, I've managed to fix this issue, but ran directly > into another one... > > the error: > file - .../OpenGL/raw/GL/__init__.py > line - 152 > code - glCallLists = platform.createBaseFunction( > info - supplied inputs > > the problem: > unable to cast objects of type 'IronPython.Runtime.Types.PythonType' > to type 'INativeType' > > this is actually an IPy issue, but I'm contacting you about it for 2 > reasons: > - you may be able to implament a workaround (since the release I have > is their latest and last) > - I can't report it to them using their issue tracker... I'm on wii > > > I'm still researching the issue for other possible fixes rather than > adding new support to GL. > (there's most likely a chain that needs to be worked with) > > > the fix to the last issue was to simply use gle32.dll instead of vc9. > > I've removed the vc9 check from .../platform/win32.py since ctypes (Py > or IPy) seems to have a problem working with it. > ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net