Re: Runtime Error!: an application has made an attempt to load the C runtime library incorrectly

Tcll <[email protected]> Fri, 5 Jul 2013 07:49:26 -0445
Newsgroups gmane.comp.python.opengl.devel
Message-ID <CAOtBmLmK2yOiaoN+yUn855exgUKd_dwKk_CVfCKBij1uvLQSHQ@mail.gmail.com>
if the solution is a simple fix involving platform, please let me know. :)

On 7/5/13, Tcll <[email protected]> wrote:
> well, like I said, I've managed to fix this issue, but ran directly
> into another one...
>
> the error:
> file - .../OpenGL/raw/GL/__init__.py
> line - 152
> code - glCallLists = platform.createBaseFunction(
> info - supplied inputs
>
> the problem:
> unable to cast objects of type 'IronPython.Runtime.Types.PythonType'
> to type 'INativeType'
>
> this is actually an IPy issue, but I'm contacting you about it for 2
> reasons:
> - you may be able to implament a workaround (since the release I have
> is their latest and last)
> - I can't report it to them using their issue tracker... I'm on wii
>
>
> I'm still researching the issue for other possible fixes rather than
> adding new support to GL.
> (there's most likely a chain that needs to be worked with)
>
>
> the fix to the last issue was to simply use gle32.dll instead of vc9.
>
> I've removed the vc9 check from .../platform/win32.py since ctypes (Py
> or IPy) seems to have a problem working with it.
>

------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:

Build for Windows Store.

http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
PyOpenGL Homepage
http://pyopengl.sourceforge.net