Python OpenGL Terminal
Nicolas Rougier <[email protected]>
| Newsgroups | gmane.comp.python.opengl.devel |
|---|---|
| Organization | INRIA |
| Message-ID | <1175678209.5645.8.camel@neuro> |
Hi everybody, I've coded a Python OpenGL Terminal using PyOpengl so I thought it might be of some interest for some of you. Sources are at: http://www.loria.fr/~rougier/index.php?n=Software.Software#pyglterm It requires PyOpenGL 3.0 because terminal rendering is made within a texture using the framebuffer (and thus, your card needs to support the framebuffer extension). F1 toggle the console F11 toggle fullscreen F12 makes a screenshot twice the size of the window Tab for completion type shortcuts() within terminal for available shortcuts. Nicolas Rougier. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net