Re: VBO glBufferDataARB fix
"Mike C. Fletcher" <[email protected]>
| Newsgroups | gmane.comp.python.opengl.devel |
|---|---|
| Message-ID | <[email protected]> |
Andreas Bombe wrote: > Good news, everyone! VBO *does* work. > > It's only that glBuffer(Sub)DataARB weren't copying the complete data. > Attached patch fixes that. > Thank you very much Andreas! I've applied the patch to my workstation's CVS. Just need to get back home and write a test to be sure it's working as applied. If you happen to have a simple test case I can use that shows the failure and the success it would be great. If not I'll just see if I can get my old test case under OpenGLContext running again. Have fun, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net