Re: VBO glBufferDataARB fix

"Mike C. Fletcher" <[email protected]>
Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
Andreas Bombe wrote:
> Good news, everyone!  VBO *does* work.
>
> It's only that glBuffer(Sub)DataARB weren't copying the complete data.
> Attached patch fixes that.
>   
Thank you very much Andreas!  I've applied the patch to my workstation's 
CVS.  Just need to get back home and write a test to be sure it's 
working as applied.  If you happen to have a simple test case I can use 
that shows the failure and the success it would be great.  If not I'll 
just see if I can get my old test case under OpenGLContext running again.

Have fun,
Mike

-- 
________________________________________________
  Mike C. Fletcher
  Designer, VR Plumber, Coder
  http://www.vrplumber.com
  http://blog.vrplumber.com


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