Re: pyopengl on Mac OS X

Shane Holloway <[email protected]>
Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
Hey Michael,

I started from the GLCanvas in the wx demo.  Works pretty well, but  
some features like full screen antialiasing are not configurable  
through the GL Canvas because the constants and cases are missing for  
them.

-Shane

On Apr 19, 2007, at 9:46 AM, Michael Barton wrote:

> Greetings,
>
> I represent the GRASS GIS open source development team. We are  
> currently developing a new GUI for GRASS in wxPython. An important  
> component is OpenGL access for multi-dimensional rendering of  
> geospatial data. We currently do this in TclTk via TOGL.
>
> As the person overseeing the GUI development, I’m trying to see  
> what it takes to get the wxPython GLCanvas up and running. GRASS is  
> strongly cross-platform, running on all common Linux flavors, Mac  
> OSX (i.e., BSD Unix), and Windows. I’ve looked through the  
> installation docs for pyOpenGL and don’t see any mention of Mac OS  
> X. Can you tell me if anyone has it up and running on that platform?
>
> I’m not a subscriber to this list, so could you reply to me  
> directly? If I get a reply, I can check the archives to see if  
> there are related threads too.
>
> Thanks much
> Michael Barton
> __________________________________________
> Michael Barton, Professor of Anthropology
> School of Human Evolution & Social Change
> Center for Social Dynamics & Complexity
> Arizona State University
>
> phone: 480-965-6213
> fax: 480-965-7671
> www: http://www.public.asu.edu/~cmbarton
>
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