[ pyopengl-Bugs-1560033 ] glDeleteTextures causes Bus Error on iMac (intel)

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Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
Bugs item #1560033, was opened at 2006-09-16 23:25
Message generated for change (Comment added) made by nobody
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https://sourceforge.net/tracker/?func=detail&atid=105988&aid=1560033&group_id=5988

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Category: GL
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: glDeleteTextures causes Bus Error on iMac (intel)

Initial Comment:
using PyOpenGl (over pygame) anytime I call
glDeleteTextures on my intel imac python crashes with:
Fatal Python error: (pygame parachute) Bus Error

I'm using:
PyOpenGL-2.0.2.01-py2.4-macosx10.4.zip
from:
http://pythonmac.org/packages/py24-fat/index.html

It doesn't seem to matter if glDeleteTextures is given
a valid textureid or not, it crashes whether I've done
any other calls or not, and all the code that crashes
works fine on PC machines (win2k and winXP). I haven't
tested on any PowerPC macs.

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Comment By: Nobody/Anonymous (nobody)
Date: 2007-04-23 08:02

Message:
Logged In: NO 

I can confirm this bug (iMac Core 2 Duo using a NVIDIA GeForce 7300 GT). I
am using pyopengl from darwinports.

Any ideas how to fix/work around it?

----------------------------------------------------------------------

You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=105988&aid=1560033&group_id=5988

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