[ pyopengl-Bugs-2844174 ] Bug in glGetShaderiv on Windows

"SourceForge.net" <[email protected]> Tue, 25 Aug 2009 11:18:35 +0000
Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
Bugs item #2844174, was opened at 2009-08-25 23:18
Message generated for change (Tracker Item Submitted) made by ljbade
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Category: GL
Group: v3.0.0
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Leith Bade (ljbade)
Assigned to: Mike C. Fletcher (mcfletch)
Summary: Bug in glGetShaderiv on Windows

Initial Comment:
I am using 3.0.1.a3 on Windows 7 with Python 2.5.4, and get this error whenever I use glCompileShader():
  File "opengl.py", line 97, in main
    glCompileShader(self.basicVert)
  File "C:\Python25\Lib\site-packages\OpenGL\GL\VERSION\GL_2_0.py", line 98, in
GLSLCheckError
    getter( cArguments[0], key, ctypes.byref(status))
  File "C:\Python25\Lib\site-packages\OpenGL\lazywrapper.py", line 19, in __call
__
    return wrapper( baseFunction, *args, **named )
TypeError: glGetShaderiv() takes exactly 3 arguments (4 given)

Seems to be similar to bug #2645723

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