Bug in GL_2_0.py
Ben De Luca <[email protected]> Wed, 26 Aug 2009 17:39:23 +0100
| Newsgroups | gmane.comp.python.opengl.devel |
|---|---|
| Message-ID | <[email protected]> |
I found an issue accessing GL.glGetActiveUniform the patch bellow fixes the issue accessing GL_OBJECT_ACTIVE_UNIFORMS === modified file 'OpenGL/GL/VERSION/GL_2_0.py' --- OpenGL/GL/VERSION/GL_2_0.py 2009-07-19 03:44:43 +0000 +++ OpenGL/GL/VERSION/GL_2_0.py 2009-08-26 16:13:10 +0000 @@ -13,6 +13,8 @@ import OpenGL from OpenGL.raw.GL.ARB.shader_objects import GL_OBJECT_COMPILE_STATUS_ARB as GL_OBJECT_COMPILE_STATUS from OpenGL.raw.GL.ARB.shader_objects import GL_OBJECT_LINK_STATUS_ARB as GL_OBJECT_LINK_STATUS +from OpenGL.raw.GL.ARB.shader_objects import GL_OBJECT_ACTIVE_UNIFORMS_ARB as GL_OBJECT_ACTIVE_UNIFORMS + from OpenGL.GL.ARB.shader_objects import glGetInfoLogARB as glGetInfoLog from OpenGL.lazywrapper import lazy ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net