Bug in GL_2_0.py

Ben De Luca <[email protected]> Wed, 26 Aug 2009 17:39:23 +0100
Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
I found an issue accessing  GL.glGetActiveUniform

the patch bellow fixes the issue accessing GL_OBJECT_ACTIVE_UNIFORMS


=== modified file 'OpenGL/GL/VERSION/GL_2_0.py'
--- OpenGL/GL/VERSION/GL_2_0.py	2009-07-19 03:44:43 +0000
+++ OpenGL/GL/VERSION/GL_2_0.py	2009-08-26 16:13:10 +0000
@@ -13,6 +13,8 @@
 import OpenGL
 from OpenGL.raw.GL.ARB.shader_objects import
GL_OBJECT_COMPILE_STATUS_ARB as GL_OBJECT_COMPILE_STATUS
 from OpenGL.raw.GL.ARB.shader_objects import
GL_OBJECT_LINK_STATUS_ARB as GL_OBJECT_LINK_STATUS
+from OpenGL.raw.GL.ARB.shader_objects import
GL_OBJECT_ACTIVE_UNIFORMS_ARB as GL_OBJECT_ACTIVE_UNIFORMS
+
 from OpenGL.GL.ARB.shader_objects import glGetInfoLogARB as glGetInfoLog
 from OpenGL.lazywrapper import lazy

------------------------------------------------------------------------------
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
trial. Simplify your report design, integration and deployment - and focus on 
what you do best, core application coding. Discover what's new with 
Crystal Reports now.  http://p.sf.net/sfu/bobj-july
_______________________________________________
PyOpenGL Homepage
http://pyopengl.sourceforge.net