PyOpenGL and 3.2 Core Profiles (OS X Lion)
"T.J. Jankun-Kelly" <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
I'm adapting my Computer Graphics class to the 3.2 Core Profile (as it is now supported by OS X). However, GLUT.framework does not expose methods to create contexts before creating windows (so I can't request a 3.2 context) and freeglut is X based, not Cocoa, so I'm not sure if it'll work (and I'd rather not go X). So, a few questions: - Has anyone gotten PyOpenGL and OpenGL 3.2 to work on OS X? With what means of generating/managing windows? - Similar question for Windows. The Glut interface for PyOpenGL does't expose the freeglut glutInitContextVersion et al so I'm not sure how one would do about it there. Thanks for any assistance. TJK -- T.J. Jankun-Kelly Associate Professor (Visualization, Analytics & Gaming) Computer Science & Engineering, Mississippi State University http://www.cse.msstate.edu/~tjk/ @dr_tj ------------------------------------------------------------------------------ Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users