Re: PyOpenGL and 3.2 Core Profiles (OS X Lion)
Ian Mallett <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAG4NV=tDvzU=Pjm4rHjU5gV1+sBP5e+zTSMJ2uatdYxbUVkmWw@mail.gmail.com> |
On Sun, Sep 11, 2011 at 9:50 PM, T.J. Jankun-Kelly <[email protected]>wrote: > I'm adapting my Computer Graphics class to the 3.2 Core Profile (as it is > now supported by OS X). However, GLUT.framework does not expose methods to > create contexts before creating windows (so I can't request a 3.2 context) > and freeglut is X based, not Cocoa, so I'm not sure if it'll work (and I'd > rather not go X). So, a few questions: > > - Has anyone gotten PyOpenGL and OpenGL 3.2 to work on OS X? With what > means of generating/managing windows? > - Similar question for Windows. The Glut interface for PyOpenGL does't > expose the freeglut glutInitContextVersion et al so I'm not sure how one > would do about it there. > > Thanks for any assistance. > > TJK > I highly recommend SDL as a cross-platform windowing library. Has much better context creation support from GLUT. In Python, that's PyGame. PyGame and PyOpenGL should theoretically work on all platforms. ------------------------------------------------------------------------------ Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users