Re: PyOpenGL and 3.2 Core Profiles (OS X Lion)
"Mike C. Fletcher" <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
On 11-09-11 11:50 PM, T.J. Jankun-Kelly wrote: > I'm adapting my Computer Graphics class to the 3.2 Core Profile (as it > is now supported by OS X). However, GLUT.framework does not expose > methods to create contexts before creating windows (so I can't request > a 3.2 context) and freeglut is X based, not Cocoa, so I'm not sure if > it'll work (and I'd rather not go X). So, a few questions: > > - Has anyone gotten PyOpenGL and OpenGL 3.2 to work on OS X? With what > means of generating/managing windows? > - Similar question for Windows. The Glut interface for PyOpenGL does't > expose the freeglut glutInitContextVersion et al so I'm not sure how > one would do about it there. Those extensions in FreeGLUT are present in bzr head, which should be out as PyOpenGL 3.0.2a1 in a few hours, if nothing goes terribly wrong. HTH, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com ------------------------------------------------------------------------------ Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users