Re: PyOpenGL and 3.2 Core Profiles (OS X Lion)
"T.J. Jankun-Kelly" <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
On Sep 12, 2011, at 9:28 AM, Ian Mallett wrote: > > I highly recommend SDL as a cross-platform windowing library. Has much better context creation support from GLUT. In Python, that's PyGame. PyGame and PyOpenGL should theoretically work on all platforms. Pygame was a bear last year to get running on my Mac; it never fully worked. I'd be reassured if someone has. Also, at this point, I see no documentation about getting a Core Profile context in PyGame. SDL has support, but I don't see it being passed onto PyGame yet (checked the bitbucket src; its doesn't seem to have the write constants). TJK -- T.J. Jankun-Kelly Associate Professor (Visualization, Analytics & Gaming) Computer Science & Engineering, Mississippi State University http://www.cse.msstate.edu/~tjk/ @dr_tj ------------------------------------------------------------------------------ Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users