Re: PyOpenGL and 3.2 Core Profiles (OS X Lion)

Nicolas Rougier <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <[email protected]>
You can also use glfw (http://www.glfw.org), I've made bindings using ctypes (see attached files).

Nicolas




On Sep 12, 2011, at 17:14 , T.J. Jankun-Kelly wrote:

> 
> On Sep 12, 2011, at 9:28 AM, Ian Mallett wrote:
>> 
>> I highly recommend SDL as a cross-platform windowing library.  Has much better context creation support from GLUT.  In Python, that's PyGame.  PyGame and PyOpenGL should theoretically work on all platforms. 
> 
> 
> Pygame was a bear last year to get running on my Mac; it never fully worked. I'd be reassured if someone has.
> 
> Also, at this point, I see no documentation about getting a Core Profile context in PyGame. SDL has support, but I don't see it being passed onto PyGame yet (checked the bitbucket src; its doesn't seem to have the write constants).
> 
> TJK
> 
> -- 
> T.J. Jankun-Kelly
> Associate Professor (Visualization, Analytics & Gaming)
> Computer Science & Engineering, Mississippi State University
> http://www.cse.msstate.edu/~tjk/          @dr_tj
> 
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> What are the key obstacles that have prevented many mid-market businesses
> from deploying virtual desktops?   How do next-generation virtual desktops
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> virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/_______________________________________________
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------------------------------------------------------------------------------
Doing More with Less: The Next Generation Virtual Desktop 
What are the key obstacles that have prevented many mid-market businesses
from deploying virtual desktops?   How do next-generation virtual desktops
provide companies an easier-to-deploy, easier-to-manage and more affordable
virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/

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