Re: PyOpenGL and 3.2 Core Profiles (OS X Lion)
René Dudfield <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAEiAHj+eCkEHpWu9Ljv76WUAbH9+wPxPa6Njy_O5J36fm6RA_w@mail.gmail.com> |
On Tue, Sep 13, 2011 at 9:11 PM, Alejandro Segovia <[email protected]>wrote: > Hi René, > > On Tue, Sep 13, 2011 at 2:59 PM, René Dudfield <[email protected]> wrote: > >> Hi, >> >> there are new binaries for python.org python and apple python on OSX. >> You can also install it via macports, or homebrew if you use those. >> > > I use macports as well. > > >> >> If you let me know what you want exposed from SDL I can expose it in >> pygame. >> > > It would be great if we could have a way to request the creation of a 3.2 > or 4.1 Core Profile context in pygame's set_display_mode function (or > equivalent). > > Think that could be done? > > Best, > Alejandro.- > > > -- > http://alejandrosegovia.net > > Hello, Ian, do you know how this can be done? I'm not sure it can yet. I've filed an issue on the pygame issue tracker. I've also asked on the SDL mailing list if it is possible with SDL 1.2. I know it is possible with SDL 1.3, but pygame doesn't use that yet. https://bitbucket.org/pygame/pygame/issue/85/creation-of-a-32-or-41-core-profile cheers, ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA Learn about the latest advances in developing for the BlackBerry® mobile platform with sessions, labs & more. See new tools and technologies. Register for BlackBerry® DevCon today! http://p.sf.net/sfu/rim-devcon-copy1 _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users