Re: PyOpenGL and 3.2 Core Profiles (OS X Lion)

Ian Mallett <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAG4NV=tEOvkMMdhi=R37LrDfs148-pEJCxDgURL8evm2xYWqbQ@mail.gmail.com>
On Wed, Sep 14, 2011 at 7:00 AM, René Dudfield <[email protected]> wrote:

> Hello,
>
> Ian, do you know how this can be done?  I'm not sure it can yet.
>
> I've filed an issue on the pygame issue tracker.  I've also asked on the
> SDL mailing list if it is possible with SDL 1.2.  I know it is possible with
> SDL 1.3, but pygame doesn't use that yet.
>
> https://bitbucket.org/pygame/pygame/issue/85/creation-of-a-32-or-41-core-profile
>
> cheers,

As far as I know, explicitly selecting the OpenGL version at context
creation in SDL 1.2 isn't possible.  I was referring more to SDL's ability
to request various bit depthbuffers, colorbuffers, stencilbuffers, and it's
support for creating multisampled contexts--none of which is (easily, if at
all) available for GLUT.  Plus, GLUT's command design pattern callbacks irk
everyone I know.

Typically, I just use extensions for advanced OpenGL.  That's more portable
anyway.

Ian

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