Re: Texture colour wrapping
Ian Mallett <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
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| Message-ID | <CAG4NV=uyJ6Myjy2MifFMLT_5Q_wQnWPxEjznd-E9So=DQ6H7oQ@mail.gmail.com> |
What do you mean by wrapping? Is this like wrapping geometry? Or implicitly wrapping in texture space? Or doing filtering across texel boundaries? Can you describe basically what you're trying to do? Ian ------------------------------------------------------------------------------ RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users