Re: Texture colour wrapping

Brice Thurin <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAMww5+bWj9Z9NFzgOGStPk3TRV__M2Ao3PXLGbZy6-w-xBUfqQ@mail.gmail.com>
Good evening,

Thank you for your reply.I do not mean wrapping geometry.

Basically I have some phase data expressed in radians, which could be
anything between -15ð and +15ð. I want to display this phase wrapped with
min and max value between 2ð.

I am getting the phase map as 2D numpy array in polar coordinates. And i
need to display this phase map not as a square but as a disk, which i can
do with texture mapping. The phase map has type float and i want the
grayscale to be ranging between 0 and 2ð and not between -15ð and 15ð. I
have tried to apply the grayscale "wrapping" before the mapping but it does
not lead to satisfactory result, I believe applying it after the polar to
cartesian is better. It is how it is currently done with the CPU but I am
interested to implement it on GPU.

I hope it is a bit clearer. Please do not hesitate to ask me to clarify
things.

Best

On 4 November 2011 16:51, Ian Mallett <[email protected]> wrote:

> What do you mean by wrapping?  Is this like wrapping geometry?  Or
> implicitly wrapping in texture space?  Or doing filtering across texel
> boundaries?
>
> Can you describe basically what you're trying to do?
>
> Ian
>

------------------------------------------------------------------------------
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1

_______________________________________________
PyOpenGL Homepage
http://pyopengl.sourceforge.net
_______________________________________________
PyOpenGL-Users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/pyopengl-users
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.