Re: Texture colour wrapping
Brice Thurin <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
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| Message-ID | <CAMww5+ZmpXzS865vCNbrwsGBdPXgZgYcmypRoCtDj_Kbt-KRfw@mail.gmail.com> |
Thanks for both your reply. The range of the input data vary but I could fix it if it makes things easier. Note I do not want 2pi and 4pi to both map to the same physical location, I want 2pi and 4pi to be displayed with the same gray level or colour. Brice On 5 November 2011 18:28, Ian Mallett <[email protected]> wrote: > So, the range of the input data is -15pi to 15pi, and you want to map it > onto a disk, such that the input data maps to the 0-2pi (i.e., phase data > for 2pi and 4pi both map to the same physical location?) > > Ian > > > ------------------------------------------------------------------------------ > RSA(R) Conference 2012 > Save $700 by Nov 18 > Register now > http://p.sf.net/sfu/rsa-sfdev2dev1 > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > > ------------------------------------------------------------------------------ RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users