Re: glGenBuffers problem

Maximiliano Guerra <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAAT2aSMyqrGBFydWSSaZkRsR_jtbrh+iy9j1Zgjv-MFX95nB1g@mail.gmail.com>
Thank you so much! As I said I just started learning graphics programming,
even the pipeline is still confusing to me. This is just one more detail I
didn't knew.

Sorry for taking so long to respond, thanks again!

On Tue, Nov 8, 2011 at 2:20 AM, Mike C. Fletcher <[email protected]>wrote:

>  On 11-11-06 11:31 AM, Maximiliano Guerra wrote:
>
> Hi all, this is my first message in this list. Nice to meet you all.
>
> I just started learning Computer Graphics. I'm studying in the
> http://www.arcsynthesis.org/gltut
> It is very good for graphics concepts as well opengl, their code is in c++
> but I'm wanting to do it with python.
>
>  So I'm tring to do the first tutorial (you can find the code here:
> bitbucket.org/alfonse/gltut) step by step and I ran in some problems with
> glGenBuffers.
>
>  In [1]: from OpenGL.GL import *
>
>  In [2]: buf = glGenBuffers(1)
>  NullFunctionError: Attempt to call an undefined function glGenBuffers,
> check for bool(glGenBuffers) before calling
>
> ...
>
> Your code is attempting to call OpenGL-context requiring code without an
> OpenGL context (window).  Do the glGenBuffer and similar calls within a
> draw callback of your windowing system (e.g. GLUT).  You may also need to
> verify that your machine has a reasonably recent video card that supports
> modern OpenGL (but most do these days).
>
> HTH,
> Mike
>
> --
> ________________________________________________
>   Mike C. Fletcher
>   Designer, VR Plumber, Coder
>   http://www.vrplumber.com
>   http://blog.vrplumber.com
>
>
>
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-- 
Maximiliano Guerra de Medeiros

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