Re: glGenVertexArrays producing 'invalid enumerant' error.

"Mike C. Fletcher" <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <[email protected]>
On 11-11-09 10:42 PM, Gordon Wrigley wrote:
> Enabling error checking did not change that particular failure.
>
> Are you suggesting that that machine may not have glBindVertexArray?
> That's a core function and the driver reports itself as 3.3.0 via
> glxinfo and lets me acquire a core 3.3 context via pyopengl glut.
Hmm, no, was suggesting that your machine was not providing a result
from glGetString() because core doesn't support that, and instead wants
you to use glGetStringi.  However, if the result is not changing with
error checking then my assumption is wrong.  Possibly your driver is
just ignoring the bad request, but not signalling an error?  Well,
something to guard against no matter what... and when I look at it,
there *is* a guard against it that I would have expected to be in the
current release (that is, AttributeError is explicitly checked on that
line in the code).

A bit stumped on that one,
Mike

-- 
________________________________________________
  Mike C. Fletcher
  Designer, VR Plumber, Coder
  http://www.vrplumber.com
  http://blog.vrplumber.com


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