Re: Setting Up on New Machine

"Mike C. Fletcher" <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <[email protected]>
On 12-02-03 01:30 AM, Ian Mallett wrote:
> Hi,
> On Thu, Feb 2, 2012 at 3:10 PM, Mike C. Fletcher
> <[email protected] <mailto:[email protected]>> wrote:
>
>     > That sounds like a failure in the platform module, that is,
>     either it
>     It was actually a failure in the refactoring done for the raw
>     hierarchy
>     auto-generation.  It worked fine on OS-X and Linux, but failed on
>     Windows, where there is a distinction between core and extension
>     procedures.
>
>     I'm still seeing a test failure in the GLU tessellation mechanism (on
>     both Win64 and Linux64), but I've fixed a crashing problem there on
>     Win64.  I'll release another alpha in a few moments to pick up those
>     fixes, but expect we'll need another fairly soon to pick up the tess
>     fixes when I get them. 
>
> Where can I get current source/builds?  I couldn't find anything
> recent on SourceForge.
Releases/downloads:
http://pypi.python.org/pypi/PyOpenGL

Source code:
https://code.launchpad.net/pyopengl

The tess issues seem to have been there for a long time; it works
perfectly well in OpenGLContext' usage and tests, and even works if I
copy the OpenGLContext test into a raw test, but the original test
doesn't generate vertices (it wasn't checking for that previously).  At
this point I'm assuming this is just a test-setup issue, so not a
critical fix.

HTH,
Mike

-- 
________________________________________________
  Mike C. Fletcher
  Designer, VR Plumber, Coder
  http://www.vrplumber.com
  http://blog.vrplumber.com

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