Choice of OpenGL version for new application?
Matthew Brett <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAH6Pt5qR9xa9=Lcex_SFiBnTZbyWF2DgqRpy=p+=6oOgMxOJ1w@mail.gmail.com> |
Hi, I am sorry if this question has been asked before, but, are there any resources to get an idea of what proportion of PCs / laptops in current use have OpenGL 3, or OpenGL 4? Or more detail on which extensions might be available? I'm just starting a library that I suppose won't be used widely for at least the next 6 months and I wanted to know if I should start with OpenGL 3 or stick to OpenGL 1 / 2. Thanks a lot for any advice, sorry if the question is ignorant, Best, Matthew ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net