Choice of OpenGL version for new application?

Matthew Brett <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAH6Pt5qR9xa9=Lcex_SFiBnTZbyWF2DgqRpy=p+=6oOgMxOJ1w@mail.gmail.com>
Hi,

I am sorry if this question has been asked before, but, are there any
resources to get an idea of what proportion of PCs / laptops in
current use have OpenGL 3, or OpenGL 4?  Or more detail on which
extensions might be available?

I'm just starting a library that I suppose won't be used widely for at
least the next 6 months and I wanted to know if I should start with
OpenGL 3 or stick to OpenGL 1 / 2.

Thanks a lot for any advice, sorry if the question is ignorant,

Best,

Matthew

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