Re: Setting Up on New Machine

"Mike C. Fletcher" <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <[email protected]>
On 12-02-27 09:29 AM, Alejandro Segovia wrote:
> Hi all,
>
> Theoretically, it should be possible to use cygwin to generate 64-bit 
> binaries. Let me know if you decide to move forward in this direction, 
> I might be able to help.

What I'm reading is saying that Mingw64 (i.e. Cygwin without the Cygwin 
DLL) isn't a good option (yet).

http://wiki.cython.org/64BitCythonExtensionsOnWindows

The Python 2.6 win32 releases were all Mingw32 compiles, as that let me 
use Mingw32 for 2.6 and VC++ Express for the 2.7 version.  I'll likely 
go with the SDK approach for the 2.7 releases on 64-bit, not sure what 
I'll do for the 64-bit 2.6 compiles yet.  If this wasn't a 
pay-per-install OS I'd just set up a VM branch for the 2.6 release, but 
I only have the one (real) machine with a Win64 license.

Enjoy,
Mike

> 2012/2/27 Henry Gomersall <[email protected] <mailto:[email protected]>>
>
>     On Mon, 2012-02-27 <tel:2012-02-27> at 09:05 -0500, Mike C.
>     Fletcher wrote:
>     > Likely need to recompile all of the glut, gle, accelerate etc
>     DLLs if
>     > that's the case.  I'll see if I can get some time to do that today.
>     > Don't know if I have all of the compilation tools set up
>     properly for
>     > the 64-bit Windows, so that might be a bit of a challenge (hopefully
>     > mingw64 exists and will work with 2.6).  Python 2.7 *should* IIRC
>     > work
>     > with the currently-available free compiler, so *that* should be
>     > straightforward.
>
>     This:
>     https://github.com/hgomersall/GLE-for-PyOpenGL-for-Windows
>
>     might be useful for the gle bit.
>
>     cheers,
>
>     Henry
>
>
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-- 
________________________________________________
   Mike C. Fletcher
   Designer, VR Plumber, Coder
   http://www.vrplumber.com
   http://blog.vrplumber.com


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